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Millertime Motorsports Sim Racing League

360 Sprints-Fixed

iRacing

PC

Race Frequency:

Season Length:          

Weekly

12

races

Race Day:

Race Start Time:

Sun

1930

UTC-5 (EST)

Practice? 

Qualifying?

Race Duration:

Yes

Yes

75

minutes

Live stream?

Commentary?

Streaming platform:

No

No

Facebook

league description

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Join us on Facebook click here: https://www.facebook.com/groups/307867843969136

Join us on IRacing click here: https://members.iracing.com/membersite/member/LeagueView.do?league=5543

Join us on Discord click here: https://discord.gg/EJzx73dUSR

 

LEAGUE RULES

Rules
LEAGUE RULES

READ RULES AND DIRECTIONS

FORMAT
Generated Weather
30 minute practice
4- 10 lap heat races, top 6 inverted per heat, top 6 transfer to feature.
B-Main- 16 laps top 2 transfer to A-Main
A-Main(feature)- 26 drivers, 30 laps

POINT FORMAT

Feature:
26 points - 1st
25 points - 2nd
24 points - 3rd
-1 point per place all the way to 26th place.
1 point - 26th


HEAT RACES:
1st- 5 pts, 2nd- 3 pts, 3rd- 1 pt
All Drivers That Wreck During a Heat Should Park
If Incidents Become an Issue an Admin Will Black Flag Drivers

CAR NUMBERS
Let me know your car number and I can assign it to you every race.


INCIDENTS
All incidents causing a yellow, will be reviewed by our admins each race. Penalties can be enforced for drivers not driving safely and causing accidents. Admin will review such cases and you could be removed from the league for repeat occurrences.

REVIEWS
If you have an incident to be reviewed that did not cause a caution but caused damage and a loss of position, please let an admin know before the race ends.

SPEED THROUGH
Do not speed through a caution or wreck, if it is determined by replay that you sped through an accident without trying to lift or brake, you could be given a penalty.

WRECK OR SPUN CARS
Do not move car until field clears. Stay stopped until all clear.
WAVE AROUND
We will give lapped drivers wave around upon request. To be eligible, driver must be one or more laps down, driver must not have caused the caution. We will not give wave around during the heat races. At max 1 wave around per caution.

STARTS AND RESTARTS
Initial start on green.
Restarts on leader.
We will not clear black flags if you pass on inside.

PITTING
If you pit, rejoin under caution only or when track is clear!

JUMP STARTS
If you jump the start after a caution or you pass on the inside and improve your position the caution will be thrown and you will be forced to the end of the longest line.

BLACK FLAGS
We will clear penalties per request. Driver MUST mic up in game or penalty will not be cleared.
We will clear mechanical blacks as long as car is controlled well.
We do not clear for passing on the inside as this leads to jumped starts.
If we find out you requested a black clear and you should have served it, you will be penalized.

AMENDMENTS
We reserve the right to amend these rules as fit to insure quality simulation racing

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